
The Team
Small team.
Clear vision.
Guybrush Studios is intentionally small. Focus, clarity, and responsibility matter more than headcount.

Founder & Developer
Game design · Programming · Systems & balance
Guybrush Studios started as a solo effort driven by one idea: strategy games should reward thinking, not spending. Every system, mechanic, and rule is designed with that responsibility in mind. Being small allows full ownership of decisions — and their consequences.
Community & collaborators
While development is led by a single creator, the games are shaped by early players, testers, and long-term community feedback. Balance, pacing, and progression improve through real play — not metrics dashboards.